• Extra Life: Defense of the Pillow Fort

    Posted on October 19, 2012 by in News

    The Firstwatch is spending this Saturday, October 20th doing what we love most – playing GW2, of course – and ALSO doing something for our communities: Extra Life! Each of us has chosen our local Children’s Miracle Network Hospital where thousands of children are treated each year, regardless of their family’s ability to pay. These [...]

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  • Guild Status Update: Recruitment Re-Opened!

    Posted on October 10, 2012 by in News

    It’s been a wild two months!  Don’t take the radio silence as a sign of anything other than this one simple fact:  We’ve been too busy playing to write news posts.   And we don’t think that’s a bad thing! Now that the early adrenaline rush has calmed, we’ve restarted our Friday night guild storyline roleplays [...]

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  • symbolstrike

    End of an Era: A Fond Farewell to Skype RP

    Posted on August 13, 2012 by in News

    When we started the GW2 incarnation of the guild back in May 2011, we started up a small, weekly plotline for our few members to play through. It was set up in a tabletop style, slowly moving through encounters with die rolls.  We thought it’d be a fun passtime to help us get through the [...]

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  • prayers

    Bits of Business: Recruitment Closing July 25th

    Posted on July 24, 2012 by in News

    We just had a blast in BWE #3!  Keep an eye around the site as pictures of our asura and sylvari characters begin to emerge on the character pages. Congratulations to guild member Sauerkraut for having an IC article published in the very first Tyrian Taleweaver! “It was a dark and stormy night, and I [...]

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  • runasone

    Changing Focus: GW2′s Impact on Guild Purpose

    Posted on July 10, 2012 by in News

    Guilds serve a wide variety of purposes in most MMOs.  Outside of just roleplaying guilds, I’ve been in ones that range from small groups of friends who enjoy casually running through content together to massive groups that are focused on tackling gameplay that would be difficult to manage without their resources.  However, in most MMOs, [...]

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  • lightningjavelin

    Bridging the Gap: The Game’s Story vs. Your Story

    Posted on July 4, 2012 by in News

    The line where your RP character’s story starts and the game’s story ends is a murky one and one of great debate in roleplay circles. To make a consistent, singular story, the inclination is usually to mirror the game story. However, in an ensemble setting such as a guild story or any MMO RP community, [...]

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  • enduring

    Need Moar Update

    Posted on June 13, 2012 by in News

    Never mind the mess!  While we’ve got most things in their proper place at this point, there’s still new features and construction cleanup going on all of the time. We’ve added a media section to the top so that you can not only see all of our videos (some serious, some silly) but you can [...]

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  • scribes

    Site Update and Incoming BWE!

    Posted on June 7, 2012 by in News

    As I’m sure you’ve noticed, the site has gotten a facelift today! I’d been intending to do so for our one-year anniversary of our GW2 incarnation of the guild, but have been feeling under the weather for some time and have put it off until now. Better late than never, though, am I right? While [...]

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  • Hi-res-Explosive_Growth

    Firstwatch Irregulars: A Year of Random Statistics

    Posted on May 11, 2012 by in News

    It’s May 11, which means it’s the one year anniversary of the Firstwatch Irregulars! To celebrate, please enjoy this list of incredibly random, yet completely true, facts about our guild:   OVER 9000 forum posts: No, that’s not a meme joke. Though it could be. It’s also 26 posts a day, and that’s on top [...]

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  • wayofthemaster

    Beta Thoughts: My Weekend as a Thief

    Posted on May 7, 2012 by in News

    Beta Weekend, FINALLY!  This article will focus on the mechanics and feel of thief and not the personal story at all, so it will be spoiler free on that aspect. This is also the first beta weekend and has only my impressions up to level 21. As such, keep in mind that balance and feel [...]

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